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Publisher Description

Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies.

Gameplay Features:

- Use production blocks to create a wide variety of advanced materials
- Defend your structures from waves of enemies
- Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
- Produce a wide variety of units for automatic management of your base or assault on enemy bases
- Set up assembly lines to construct armies of mechanized units
- Use your units to square up against fully functional enemy bases
Campaign:

- Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors
- Capture territory and set up factories to produce resources while you play other sectors
- Defend your sectors from periodic invasions
- Coordinate resource distribution between sectors via launch pads
- Research new blocks to fuel progress
- Invite your friends to complete missions together
- 250+ technology blocks to master
- 50+ different types of drones, mechs and ships
Custom Games & Cross-Platform Multiplayer:

- 16+ built in maps for custom games, in addition to two entire campaigns
- Play co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Full functional map editor with scripting support

Version History - Bugfixes related to unit commands in multiplayer 8.160.7 Oct 8 - Updated app icon
- Various bugfixes & improvements 8.160.6 Oct 7 - Various minor bugfixes 8.160.5 Sep 20 - Fixed various multiplayer bugs related to the new target dummy block
- Fixed some map data patch crashes 8.160.3 Sep 13 Bugfixes & minor improvements 8.160.2 Sep 13 Various bugfixes, balancing changes and QoL improvements. 8.160.1 Sep 11 - Bugfixes & minor improvements
- Support for opening schematics from the file browser 8.159.7 Jul 20 - Map bugfixes
- Better mod support for custom music rules 8.159.6 Jul 15 - Bugfixes
- Map updates 8.159.5 Jul 14 - Bugfixes & map updates
- Added map rules for music playback 8.159.3 Jul 11 - Many various bugfixes 8.159.2 Jul 9 - New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off 8.159.1 Jul 8 - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023



About Mindustry

Mindustry is a paid app for iOS published in the Other list of apps, part of Network & Internet.

The company that develops Mindustry is Anton Kramskoi. The latest version released by its developer is 8.160.7.

To install Mindustry on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-15 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Mindustry as malware if the download link is broken.

How to install Mindustry on your iOS device:

  • Click on the Continue To App button on our website. This will redirect you to the App Store.
  • Once the Mindustry is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
  • If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
  • After Mindustry is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
  • Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.

Program Details


General

Publisher
Released Date
2026-10-15
Languages
English

Category

Category
Subcategory

System requirements

Operating systems
iOS

Download information

File size
156 bytes
Total downloads
0

Pricing

License model
Paid
Price

Version History


Here you can find the changelog of Mindustry since it was posted on our website on 2020-02-28. The latest version is 8.160.7 and it was updated on Apps112 on 18 October, 2026. See below the changes in each version:

version 8.160.7

posted on 2026-10-15

Version History - Bugfixes related to unit commands in multiplayer 8.160.7 Oct 8 - Updated app icon
- Various bugfixes & improvements 8.160.6 Oct 7 - Various minor bugfixes 8.160.5 Sep 20 - Fixed various multiplayer bugs related to the new target dummy block
- Fixed some map data patch crashes 8.160.3 Sep 13 Bugfixes & minor improvements 8.160.2 Sep 13 Various bugfixes, balancing changes and QoL improvements. 8.160.1 Sep 11 - Bugfixes & minor improvements
- Support for opening schematics from the file browser 8.159.7 Jul 20 - Map bugfixes
- Better mod support for custom music rules 8.159.6 Jul 15 - Bugfixes
- Map updates 8.159.5 Jul 14 - Bugfixes & map updates
- Added map rules for music playback 8.159.3 Jul 11 - Many various bugfixes 8.159.2 Jul 9 - New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off 8.159.1 Jul 8 - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023

version 8.160.7

posted on 2026-10-08

Version History - Bugfixes related to unit commands in multiplayer 8.160.7 1h ago - Updated app icon
- Various bugfixes & improvements 8.160.6 1d ago - Various minor bugfixes 8.160.5 Sep 20 - Fixed various multiplayer bugs related to the new target dummy block
- Fixed some map data patch crashes 8.160.3 Sep 13 Bugfixes & minor improvements 8.160.2 Sep 13 Various bugfixes, balancing changes and QoL improvements. 8.160.1 Sep 11 - Bugfixes & minor improvements
- Support for opening schematics from the file browser 8.159.7 Jul 20 - Map bugfixes
- Better mod support for custom music rules 8.159.6 Jul 15 - Bugfixes
- Map updates 8.159.5 Jul 14 - Bugfixes & map updates
- Added map rules for music playback 8.159.3 Jul 11 - Many various bugfixes 8.159.2 Jul 9 - New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off 8.159.1 Jul 8 - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023

version 8.160.5

posted on 2026-10-01

Version History - Various minor bugfixes 8.160.5 Sep 20 - Fixed various multiplayer bugs related to the new target dummy block
- Fixed some map data patch crashes 8.160.3 Sep 13 Bugfixes & minor improvements 8.160.2 Sep 13 Various bugfixes, balancing changes and QoL improvements. 8.160.1 Sep 11 - Bugfixes & minor improvements
- Support for opening schematics from the file browser 8.159.7 Jul 20 - Map bugfixes
- Better mod support for custom music rules 8.159.6 Jul 15 - Bugfixes
- Map updates 8.159.5 Jul 14 - Bugfixes & map updates
- Added map rules for music playback 8.159.3 Jul 11 - Many various bugfixes 8.159.2 Jul 9 - New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off 8.159.1 Jul 8 - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023 - Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI 7.144.1 05/15/2023 - Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks 7.143.1 04/08/2023

version 8.160.5

posted on 2026-09-24

Version History - Various minor bugfixes 8.160.5 3d ago - Fixed various multiplayer bugs related to the new target dummy block
- Fixed some map data patch crashes 8.160.3 Sep 13 Bugfixes & minor improvements 8.160.2 Sep 13 Various bugfixes, balancing changes and QoL improvements. 8.160.1 Sep 11 - Bugfixes & minor improvements
- Support for opening schematics from the file browser 8.159.7 Jul 20 - Map bugfixes
- Better mod support for custom music rules 8.159.6 Jul 15 - Bugfixes
- Map updates 8.159.5 Jul 14 - Bugfixes & map updates
- Added map rules for music playback 8.159.3 Jul 11 - Many various bugfixes 8.159.2 Jul 9 - New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off 8.159.1 Jul 8 - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023 - Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI 7.144.1 05/15/2023 - Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks 7.143.1 04/08/2023

version 8.160.3

posted on 2026-09-17

Version History - Fixed various multiplayer bugs related to the new target dummy block
- Fixed some map data patch crashes 8.160.3 3d ago Bugfixes & minor improvements 8.160.2 4d ago Various bugfixes, balancing changes and QoL improvements. 8.160.1 6d ago - Bugfixes & minor improvements
- Support for opening schematics from the file browser 8.159.7 Jul 20 - Map bugfixes
- Better mod support for custom music rules 8.159.6 Jul 15 - Bugfixes
- Map updates 8.159.5 Jul 14 - Bugfixes & map updates
- Added map rules for music playback 8.159.3 Jul 11 - Many various bugfixes 8.159.2 Jul 9 - New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off 8.159.1 Jul 8 - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023 - Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI 7.144.1 05/15/2023 - Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks 7.143.1 04/08/2023 - Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored 7.143.0 04/02/2023

version 8.159.7

posted on 2026-09-10

Version History - Bugfixes & minor improvements
- Support for opening schematics from the file browser 8.159.7 Jul 20 - Map bugfixes
- Better mod support for custom music rules 8.159.6 Jul 15 - Bugfixes
- Map updates 8.159.5 Jul 14 - Bugfixes & map updates
- Added map rules for music playback 8.159.3 Jul 11 - Many various bugfixes 8.159.2 Jul 9 - New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off 8.159.1 Jul 8 - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023 - Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI 7.144.1 05/15/2023 - Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks 7.143.1 04/08/2023 - Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored 7.143.0 04/02/2023 - Actually fixed host research not syncing to clients correctly (for real this time)
- Fixed sublimates targeting ducts but being unable to hit them
- Fixed repair turrets incorrectly displaying status as red when not targeting
- Fixed 'hidden' content (planets, etc) displaying in list of mod content
- Fixed several crashes
- Fixed Oct shield break effect being hexagonal
- Buffed Conquer slightly, nerfed Collaris range slightly
- Made Disrupt/Quell no longer target air units
- Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked 7.142.0 02/21/2023 - Minor bugfixes 7.141.3 01/22/2023 - Fixed many various crashes
- Fixed world message being replaceable
- Fixed various Serpulo sectors having no waves
- Fixed inaccessible resources under blocks appearing in sector resources info
- Fixed units following wrong team when assisting
- Fixed liquid puddles not syncing in multiplayer
- Many other minor bugfixes
- Improved loading speed of maps with many power graphs
- Improved performance of entity removal (should make effects/bullets less laggy)
- Made Oct shield an octagon
- Made block statuses flash when low on power/liquid instead of staying green
- Disabled campaign research/state syncing across multiplayer due to confusion - campaigns should be completely separate now
- Decreased Scathe fog uncover range (75% of range -> 40% of range)
- Increased Quell build cost
- Nerfed Locus, buffed Vanquish, Conquer, Cleroi
- Added rule for unit crash damage 7.141.1 01/14/2023

version 8.159.7

posted on 2026-09-03

Version History - Bugfixes & minor improvements
- Support for opening schematics from the file browser 8.159.7 Jul 20 - Map bugfixes
- Better mod support for custom music rules 8.159.6 Jul 15 - Bugfixes
- Map updates 8.159.5 Jul 14 - Bugfixes & map updates
- Added map rules for music playback 8.159.3 Jul 11 - Many various bugfixes 8.159.2 Jul 9 - New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off 8.159.1 Jul 8 - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This app has been updated by Apple to prepare for watchOS 27 compatibility. No new features are included.

This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023 - Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI 7.144.1 05/15/2023 - Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks 7.143.1 04/08/2023 - Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored 7.143.0 04/02/2023 - Actually fixed host research not syncing to clients correctly (for real this time)
- Fixed sublimates targeting ducts but being unable to hit them
- Fixed repair turrets incorrectly displaying status as red when not targeting
- Fixed 'hidden' content (planets, etc) displaying in list of mod content
- Fixed several crashes
- Fixed Oct shield break effect being hexagonal
- Buffed Conquer slightly, nerfed Collaris range slightly
- Made Disrupt/Quell no longer target air units
- Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked 7.142.0 02/21/2023 - Minor bugfixes 7.141.3 01/22/2023 - Fixed many various crashes
- Fixed world message being replaceable
- Fixed various Serpulo sectors having no waves
- Fixed inaccessible resources under blocks appearing in sector resources info
- Fixed units following wrong team when assisting
- Fixed liquid puddles not syncing in multiplayer
- Many other minor bugfixes
- Improved loading speed of maps with many power graphs
- Improved performance of entity removal (should make effects/bullets less laggy)
- Made Oct shield an octagon
- Made block statuses flash when low on power/liquid instead of staying green
- Disabled campaign research/state syncing across multiplayer due to confusion - campaigns should be completely separate now
- Decreased Scathe fog uncover range (75% of range -> 40% of range)
- Increased Quell build cost
- Nerfed Locus, buffed Vanquish, Conquer, Cleroi
- Added rule for unit crash damage 7.141.1 01/14/2023

version 8.159.7

posted on 2026-08-21

Version History - Bugfixes & minor improvements
- Support for opening schematics from the file browser 8.159.7 Jul 20 - Map bugfixes
- Better mod support for custom music rules 8.159.6 Jul 15 - Bugfixes
- Map updates 8.159.5 Jul 14 - Bugfixes & map updates
- Added map rules for music playback 8.159.3 Jul 11 - Many various bugfixes 8.159.2 Jul 9 - New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off 8.159.1 Jul 8 - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This update from Apple will improve the functionality of this app. No new features are included.

This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023 - Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI 7.144.1 05/15/2023 - Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks 7.143.1 04/08/2023 - Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored 7.143.0 04/02/2023 - Actually fixed host research not syncing to clients correctly (for real this time)
- Fixed sublimates targeting ducts but being unable to hit them
- Fixed repair turrets incorrectly displaying status as red when not targeting
- Fixed 'hidden' content (planets, etc) displaying in list of mod content
- Fixed several crashes
- Fixed Oct shield break effect being hexagonal
- Buffed Conquer slightly, nerfed Collaris range slightly
- Made Disrupt/Quell no longer target air units
- Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked 7.142.0 02/21/2023 - Minor bugfixes 7.141.3 01/22/2023 - Fixed many various crashes
- Fixed world message being replaceable
- Fixed various Serpulo sectors having no waves
- Fixed inaccessible resources under blocks appearing in sector resources info
- Fixed units following wrong team when assisting
- Fixed liquid puddles not syncing in multiplayer
- Many other minor bugfixes
- Improved loading speed of maps with many power graphs
- Improved performance of entity removal (should make effects/bullets less laggy)
- Made Oct shield an octagon
- Made block statuses flash when low on power/liquid instead of staying green
- Disabled campaign research/state syncing across multiplayer due to confusion - campaigns should be completely separate now
- Decreased Scathe fog uncover range (75% of range -> 40% of range)
- Increased Quell build cost
- Nerfed Locus, buffed Vanquish, Conquer, Cleroi
- Added rule for unit crash damage 7.141.1 01/14/2023

version 8.159.7

posted on 2026-07-24

Version History - Bugfixes & minor improvements
- Support for opening schematics from the file browser 8.159.7 3d ago - Map bugfixes
- Better mod support for custom music rules 8.159.6 Jul 15 - Bugfixes
- Map updates 8.159.5 Jul 14 - Bugfixes & map updates
- Added map rules for music playback 8.159.3 Jul 11 - Many various bugfixes 8.159.2 Jul 9 - New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off 8.159.1 Jul 8 - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This update from Apple will improve the functionality of this app. No new features are included.

This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023 - Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI 7.144.1 05/15/2023 - Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks 7.143.1 04/08/2023 - Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored 7.143.0 04/02/2023 - Actually fixed host research not syncing to clients correctly (for real this time)
- Fixed sublimates targeting ducts but being unable to hit them
- Fixed repair turrets incorrectly displaying status as red when not targeting
- Fixed 'hidden' content (planets, etc) displaying in list of mod content
- Fixed several crashes
- Fixed Oct shield break effect being hexagonal
- Buffed Conquer slightly, nerfed Collaris range slightly
- Made Disrupt/Quell no longer target air units
- Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked 7.142.0 02/21/2023 - Minor bugfixes 7.141.3 01/22/2023 - Fixed many various crashes
- Fixed world message being replaceable
- Fixed various Serpulo sectors having no waves
- Fixed inaccessible resources under blocks appearing in sector resources info
- Fixed units following wrong team when assisting
- Fixed liquid puddles not syncing in multiplayer
- Many other minor bugfixes
- Improved loading speed of maps with many power graphs
- Improved performance of entity removal (should make effects/bullets less laggy)
- Made Oct shield an octagon
- Made block statuses flash when low on power/liquid instead of staying green
- Disabled campaign research/state syncing across multiplayer due to confusion - campaigns should be completely separate now
- Decreased Scathe fog uncover range (75% of range -> 40% of range)
- Increased Quell build cost
- Nerfed Locus, buffed Vanquish, Conquer, Cleroi
- Added rule for unit crash damage 7.141.1 01/14/2023

version 8.158.1

posted on 2026-07-06

Version History - Minor crash & bug fixes 8.158.1 May 25 - Many various bugfixes, quality-of-life features, and minor optimizations 8.158.0 May 24 - Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes 8.157.4 Apr 22 - Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer 8.157.3 Apr 18 - Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates 8.157.2 Apr 15 - Minor campaign bugfixes 8.157.1 Apr 14 - Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes 8.157.0 Apr 9 This update from Apple will improve the functionality of this app. No new features are included.

This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.

Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework 8.156.1 Mar 27 - Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit 7.146.0 09/04/2023 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields 7.145.2 06/22/2023 - Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over 7.145.1 06/20/2023 - Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players 7.145.0 06/18/2023 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo 7.144.2 05/22/2023 - Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI 7.144.1 05/15/2023 - Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks 7.143.1 04/08/2023 - Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored 7.143.0 04/02/2023 - Actually fixed host research not syncing to clients correctly (for real this time)
- Fixed sublimates targeting ducts but being unable to hit them
- Fixed repair turrets incorrectly displaying status as red when not targeting
- Fixed 'hidden' content (planets, etc) displaying in list of mod content
- Fixed several crashes
- Fixed Oct shield break effect being hexagonal
- Buffed Conquer slightly, nerfed Collaris range slightly
- Made Disrupt/Quell no longer target air units
- Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked 7.142.0 02/21/2023 - Minor bugfixes 7.141.3 01/22/2023 - Fixed many various crashes
- Fixed world message being replaceable
- Fixed various Serpulo sectors having no waves
- Fixed inaccessible resources under blocks appearing in sector resources info
- Fixed units following wrong team when assisting
- Fixed liquid puddles not syncing in multiplayer
- Many other minor bugfixes
- Improved loading speed of maps with many power graphs
- Improved performance of entity removal (should make effects/bullets less laggy)
- Made Oct shield an octagon
- Made block statuses flash when low on power/liquid instead of staying green
- Disabled campaign research/state syncing across multiplayer due to confusion - campaigns should be completely separate now
- Decreased Scathe fog uncover range (75% of range -> 40% of range)
- Increased Quell build cost
- Nerfed Locus, buffed Vanquish, Conquer, Cleroi
- Added rule for unit crash damage 7.141.1 01/14/2023 - Fixed many minor bugs relating to the recent v7 release 7.140.4 11/14/2022 - Erekir, an entire new planet with its own campaign to complete
- An entire new tech tree of blocks, units and items
- 100+ new blocks to research
- Countless bugfixes, new features and QoL improvements 7.140.3 11/11/2022 - Fixed build being displayed as "custom build" 6.126.3 03/31/2021 - Fixed bridges being planned without unlock in campaign
- Fixed player moving slower on servers with status effects
- Fixed player not respecting formation speed on servers
- Fixed separators consuming power when idle
- Fixed logic blocks not saving buildings on reload
- Fixed rare door placement crash
- Fixed logic units being able to take/remove items from any team block
- Improved power node link preview
- Reduced Nova range slightly
- Added list of status effects to core database
- Added status effect display to bullets (icons contributed by @sk7725)
- Added bullet stats for continuous laser turrets (e.g. Meltdown)
- Made bridges autolink when dragging multiple lines
- Disabled logic unit building for servers by default
- Internals: Removed all code for disposing resources on exit; this should be handled by the OS now
- Logic: Made dead sensor return 1 for null, to simplify validity checks
- Logic: New text parser; supports defining and jumping to labels with name: instead of numbers
- Logic: Added support for negative draw coordinates
- Logic: Disabled packets for config; may desync, but will help reduce lag
- Campaign: Various tweaks to make background simulation more accurate 6.126.2 03/31/2021 - Various minor bugfixes
- Made water extractor use metaglass for building, to be consistent with pumps
- Added automatic conveyor/conduit bridging over obstacles
- Added 'defender' AI for Oct; follows nearby units
- Cores can now replace most transport blocks; turrets can now replace each other
- Improved bridge & power node linking previews
- Buffed Segment & Vela
- Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with `rules add logicUnitBuild false`.
- Logic: Changed default unit control state to be 'idle', not 'stop'
- Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors.
- Logic: Added sensors for `dead`, `controller`, `size`, `boosting`
- Logic: Made `controlled` return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type
- Logic: Deprecated "commanded"; use `controlled` instead! This sensor will be removed in a future release.
- Logic: More hints 6.126.1 03/07/2021 - Fixed player health bar glitching out at negative health
- Fixed large power nodes sometimes not connecting to placed blocks
- Made unit payloads draw with correct cell colors
- Made all mods automatically get disabled upon client startup crash - can be disabled in settings
- Decreased impact reactor explosion radius
- Decreased projectile building splash damage for smaller radii
- Decreased splash damage radius for many various projectiles
- Logic: Made invalid sensors for units return `null`
- Logic: Added tooltip support, accessible with long-press
- Mods: Stricter null checks for JSON mod objects
- Mods: Added support for `abilities:` and `requirements:` in JSON unit definitions
- Mods: Added support for `DrawBlock` parameters in JSON 6.125.1 02/21/2021

Disclaimer


Official App Store Link


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Updated At: 2026-10-18
Publisher: Anton Kramskoi
Operating System: iOS
License Type: Paid

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