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Mindustry 7.146.0 - App Store




About Mindustry

Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture...

Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies.

Gameplay Features:

- Use production blocks to create a wide variety of advanced materials
- Defend your structures from waves of enemies
- Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
- Produce a wide variety of units for automatic management of your base or assault on enemy bases
- Set up assembly lines to construct armies of mechanized units
- Use your units to square up against fully functional enemy bases


Campaign:

- Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors
- Capture territory and set up factories to produce resources while you play other sectors
- Defend your sectors from periodic invasions
- Coordinate resource distribution between sectors via launch pads
- Research new blocks to fuel progress
- Invite your friends to complete missions together
- 250+ technology blocks to master
- 50+ different types of drones, mechs and ships


Custom Games & Cross-Platform Multiplayer:

- 16+ built in maps for custom games, in addition to two entire campaigns
- Play co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Full functional map editor with scripting support

Sep 4, 2023
Version 7.146.0
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit



Previous Versions

Here you can find the changelog of Mindustry since it was posted on our website on 2020-02-28 11:53:18. The latest version is 7.146.0 and it was updated on 2024-04-19 20:23:16. See below the changes in each version.

Mindustry version 7.146.0
Updated At: 2023-09-04
Changes: Sep 4, 2023 Version 7.146.0 - Fixed a variety of issues with unit & block cost multiplier rules - Fixed many various crashes - Fixed pathfinding not being able to path through solid enemy blocks - Fixed naval units sometimes attempting to pathfind through land - Fixed water tiles with space background resulting in a black background - Fixed internal legacy blocks being logic constants - Fixed power node double-click leading to interaction rate limit triggering - Fixed units sometimes being unkillable - Fixed units with long paths sometimes recalculating forever - Fixed serious issue with player units getting bugged in certain maps with puddles - Fixed Neoplasia reactor sometimes not exploding - Fixed units randomly dying when hitting corners - Fixed piercing bullets permaturely hitting blocks "under" bullets - Fixed missiles dealing double damage to units - Fixed FPS not limiting accurately - Added setting to disable all lighting - Added logic unit autoPathfind command (default wave pathfinding) - Made logic unbind command set `@unit` to null - Made "any" environment accessible outside of sandbox - Made payload loaders no longer accept inputs from payload unloaders - Added logic sensors for shields, content ID (inverse of lookup command) - Added logic particle effect instruction - Added logic sync instruction - Setting factory output points now updates "last accessed" - Disabled team switching menu in multiplayer outside of sandbox/PvP - Decreased canvas block silicon cost slightly - Scathe ammo usage decreased to 15 - Buffed Precept unit
Mindustry version 7.145.2
Updated At: 2023-06-22
Changes: Jun 22, 2023 Version 7.145.2 - Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
Mindustry version 7.145.1
Updated At: 2023-06-20
Changes: Jun 20, 2023 Version 7.145.1 - Fixed a crash when placing blocks - Fixed adding schematic icon tags breaking the game - Misc pathfinding bugfixes; units should not get stuck moving backwards - Legged/insect units should no longer pathfind around solid blocks they can step over
Mindustry version 7.145.0
Updated At: 2023-06-18
Changes: Jun 18, 2023 Version 7.145.0 - Fixed messages and other blocks only displaying single-line text fields - Fixed logic icons for certain content being squished - Fixed a freeze caused by stack routers - Fixed Base AI not working sometimes - Fixed map flags added in objectives not syncing - Fixed a crash related to editing canvases - Added votekick reason option, made votekicks cancel-able by admins - Added button for admins to switch player teams - Added fill erase mode to editor - Made Serpulo attack sectors not invade nearby sectors while you are attacking them - Various improvements to the schematics UI - Starting unit command can now be selected in reconstructors - Units now retain their last command when controlled and un-controlled by players
Mindustry version 7.144.2
Updated At: 2023-05-22
Changes: May 22, 2023 Version 7.144.2 - Fixed Mindustry consuming ~44mb more RAM on startup than v6 did - Fixed logic blocks not re-enabling a block when unlinking from it - Updated various Serpulo turret sprites/animations - Re-added the base builder AI rule and enabled it in the existing custom game attack maps - Buffed Tecta unit - Improved schematics used in base generation on Serpulo
Mindustry version 7.144.1
Updated At: 2023-05-15
Changes: May 15, 2023 Version 7.144.1 - Fixed "any" environment button not enabling - Fixed a crash related to an experimental rule being enabled on certain servers - Fixed lag caused by sorters updating minimap very quickly - Fixed Serpulo generated bases sometimes having unlinked power nodes - Fixed invalid liquid consumption stats on plasma bores - Doubled max schematic size - Canvas blocks now show their image preview in the schematics dialog - Added building damage indicators to minimap - Added logic pathfind instruction - supports arbitrary coordinates - Added unit health multiplier rule - Added map 'ends after wave' rule - Added search bar for wave UI - Added piston regions to blocks that did not have them - Added search bar to custom game menu - Added 'rebuild area' button - Improved server list UI
Mindustry version 7.143.1
Updated At: 2023-04-08
Changes: Apr 8, 2023 Version 7.143.1 - Fixed startup crash when changing UI scale to 5% - Fixed network error when calling world logic explosion instruction with a null team - Fixed sector background simulation not taking into account builder/repair units - Fixed server-side network error when placing certain large logic schematics - Fixed force projector hitbox being a square - Fixed blank weapon stat boxes for certain units - Fixed various regressions from last release (batteries being broken in mods, server menus not closing...) - Made duo barrels move separately when shooting - Improved stat display for various blocks
Mindustry version 7.143.0
Updated At: 2023-04-02
Changes: Apr 2, 2023 Version 7.143.0 - Fixed some keybinds missing translations - Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps - Fixed a server exploit that allowed users to block others from connecting - Made entity sync network errors log a warning instead of forcibly disconnecting clients - Made server list show multiple servers per row on wide screens - New UI for turret/unit weapon stats in core database - Improved support for modded planets with different radii - Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
Mindustry version 6.126.3
Updated At: 2021-03-31
Changes: Mar 31, 2021 Version 6.126.3 - Fixed build being displayed as "custom build"
Mindustry version 6.126.1
Updated At: 2021-03-07
Changes: Mar 7, 2021 Version 6.126.1 - Various minor bugfixes - Made water extractor use metaglass for building, to be consistent with pumps - Added automatic conveyor/conduit bridging over obstacles - Added 'defender' AI for Oct; follows nearby units - Cores can now replace most transport blocks; turrets can now replace each other - Improved bridge & power node linking previews - Buffed Segment & Vela - Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with `rules add logicUnitBuild false`. - Logic: Changed default unit control state to be 'idle', not 'stop' - Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors. - Logic: Added sensors for `dead`, `controller`, `size`, `boosting` - Logic: Made `controlled` return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type - Logic: Deprecated "commanded"; use `controlled` instead! This sensor will be removed in a future release. - Logic: More hints


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Downloads: 325
Updated At: 2024-04-19 20:23:16
Publisher: Anton Kramskoi
Operating System: IOS
License Type: Free Trial